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Resident evil 4 wiki novistador biolgy9/19/2023 ![]() ![]() These “tank controls” would come to be celebrated and derided in equal measure. ![]() In the end, Mikami decided to adopt the control scheme of Resident Evil’s primary influence, Alone in the Dark tapping up and down would always move the character forward and backwards, respectively, while left and right rotated the character in place. Both of these approaches were discarded for introducing a greater degree of artifice and distancing the player from on-screen events. Players would navigate a cursor around the screen, clicking on points of interest to move the player character. ![]() The other control scheme was that of classic point and click adventure titles. This would standardize directions, so players could reliably navigate each screen without reorienting themselves. One approach was setting the camera in the same place for every room, in much the same way that Nintendo would structure Luigi’s Mansion (2001). According to The Game Direct, two alternate options were explored and discarded before the developers settled on the series’ (in)famous tank controls. This necessitated a radical reinvention of the control scheme. This highly forced perspective is not representative of many other areas, but instances like this are numerous enough that they pose a problem for reliable directional input. ![]()
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